Oct 30, 2006, 05:16 PM // 17:16
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#2
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Academy Page
Join Date: Mar 2006
Profession: Mo/E
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Truly, I don't like them very much. I was in a group yesterday, and everyone was insisting we make half the group heroes. Big mistake. heroes to me are just henchmen with added controls.
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Oct 30, 2006, 05:19 PM // 17:19
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#3
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Wilds Pathfinder
Join Date: Apr 2006
Guild: Sentients of Shadow (noir)
Profession: Me/E
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In my experience the heros are quite smart.... alot smarter than the average PuG and always listen. GG pugs.
Most groups I've had success with are 2-3 players and the rest beefed heros. If your smart enough with the game's mechanics you can easily make you heros into gods.
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Oct 30, 2006, 06:20 PM // 18:20
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#4
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Frost Gate Guardian
Join Date: Apr 2005
Location: The Dark Side of The Moon
Guild: DEUS
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Quote:
Originally Posted by Lordhelmos
If your smart enough with the game's mechanics you can easily make you heros into gods.
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Werd, I'll take my heroes in 4v4 against any pug lol.
Guild Vent Grp>>>>>>>>>>>>Well Built Heroes >>>>>>>>>>>>>> PuG
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Oct 30, 2006, 06:28 PM // 18:28
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#5
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Krytan Explorer
Join Date: Aug 2006
Location: Screwston, Tejas
Guild: KOS
Profession: N/Me
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I beat the Nightfall campaign with heros, and went and mopped up Unwaking Waters and Raisu Palace and Shiro with them. Used correctly they're quite useful, they certainly help with the lack of players in some missions. Assassins will actually be able to get through Factions without guild help using heros...
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Oct 30, 2006, 06:30 PM // 18:30
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#6
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Furnace Stoker
Join Date: Jun 2005
Location: Walking the ruins of Ascalon
Guild: DVDF
Profession: Me/
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^^^
hear hear.
Hell, I even take henches and wont go into a random pug.
To the OP, heros are just amazing, just the fact that you can customize their skills makes all the difference.
I had Olias do MM, masters of whisper is SS, and one of the eles is nuking.
Mobs cannot last a chance with all this damage.
GJ Anet, I say GJ
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Oct 30, 2006, 06:50 PM // 18:50
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#7
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Academy Page
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Heroes are no better than henchmen, the flagging system would have sufficed - which thankfully works on henchmen anyway. Their only use is when you need a highly specialised skill that you can't be bothered to take yourself, e.g. removing all conditions at abaddon.
At a lot of places they are actually a burden, because you are required to take them on some missions and if you're like me, they will still be lvl10 or less. I did use koss because I liked the cut of his jib, and devona sucks most of the time, hands up who thought they only gave us 1 hammer warrior to force us to use koss...
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Oct 30, 2006, 06:58 PM // 18:58
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#8
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The Humanoid Typhoon
Join Date: May 2005
Location: UK
Guild: Servants of Fortuna [SoF]
Profession: R/
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If that is what you think heros are best for then you not using them right.
For me, having a Necro MM hero is a dream come true. The MM build works great with my Barrage Ranger build.
Being able to command them, set their attack modes (To prevent Healers for fighting for example) and being able to set the skills makes them more then just henchmen.
People who think heros are just plain old henchmen aren't using them to their fullist.
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Oct 30, 2006, 07:44 PM // 19:44
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#9
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Furnace Stoker
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
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Heros are amazing, given the right skills. My guild leader and I took 6 heros into Sorrow's Furnace, and proceeded to annihilate everything. Olias(MM) and Zenmai(A/R Crit Barrager)were the highest level, at 15, the rest, including our monks, were ~12-13, and one level 8. Henchies don't compare, not at all.
Zenmai died once, and was ressed immediately by Res Sig. No other deaths occurred.
Last edited by MisterB; Oct 30, 2006 at 07:46 PM // 19:46..
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Oct 30, 2006, 08:04 PM // 20:04
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#10
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Jungle Guide
Join Date: Jan 2006
Guild: void
Profession: Mo/
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they are amazing. I just love how you can set them up.
For example the water pump mission. I got owned by the boss at the end, so I go back to town, change a hero into an interrupter and fly through the mission.
Gates of Desolation mission. I couldn't kill a boss because he kept ressing his healer with some signet. So I set a hero up to take frozen soil with him, and it's easy as pie. Normally you do that on your own character, but that's a waste of secondary and skill slot as a monk, while it isn't really a problem for heroes. Awesome, really.
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Oct 30, 2006, 08:14 PM // 20:14
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#11
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Desert Nomad
Join Date: Nov 2005
Location: Surrey University
Guild: Starting to play again... need a guild
Profession: W/E
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i dotn rly like it.
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Oct 30, 2006, 08:21 PM // 20:21
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#12
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Wilds Pathfinder
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Heroes are excellent for PvE. In fact, i think most it actually promotes less cooperative gameplay. At least parties consisting of smaller numbers of real life players.
Heroes have the potential to be very deep tactically. I already predict that future farming build will consist of one real player and a Hero.
Simple tips to get you started ---
1. Put FLAIL, not Frenzy or Tigers Fury or Flurry on Koss.
2. Don't equip more than skill that cause exhaustion. And make sure you manage it.
3. On offensive characters, like Koss, it is better if you load them with offensive skills. No defensive skill are necessary if you have capable monks.
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Oct 30, 2006, 08:25 PM // 20:25
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#13
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Krytan Explorer
Join Date: Mar 2006
Profession: W/N
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They are pretty cool... apart from the centaur dude.. zhed i think his name is.. constantly thinks he's a tank and steams into the enemy unless you tell him not to.
And the master of whispers has a tendency to go back to someone who has died even if you dont tell him to, whilst ignoring the marker i place on the map.
Few bugs to iron out but then it will be awesome.
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Oct 30, 2006, 08:27 PM // 20:27
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#14
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Lion's Arch Merchant
Join Date: Dec 2005
Guild: Summoners of Forgotten Gods
Profession: W/Mo
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Heroes are what you make of them. In my mind my character just became 4 times as powerful, and I feel like I'm level 80
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Oct 30, 2006, 08:33 PM // 20:33
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#15
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Desert Nomad
Join Date: Feb 2006
Location: North Carolina
Profession: N/Me
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This has been said but it merits saying again. Henchmen beat PUG's hands down. They always listen, they never rage quit, they always bring the right skills and they don't pull a Leroy or lag out.
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Oct 30, 2006, 08:40 PM // 20:40
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#16
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Wilds Pathfinder
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Also another thing I don't like is that players that have a high level hero (or have all the heros) have an advantage over a player that doesn't want or care to use heros. By advantage I mean having an easier time through the game or perhaps better farming opportunities.
I'm not sure how many of you played or play Warcraft 3 (awesome game) but I didn't like the hero part. How you had to level your hero or else you are at a pretty big disadvantage against your enemy. Warcraft 3 players know what I mean, it kind of feels like the part of Warcraft 3 I didn't like.
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Oct 30, 2006, 08:47 PM // 20:47
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#17
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Desert Nomad
Join Date: Jun 2005
Location: RA
Guild: [ODIN]
Profession: N/Mo
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I haven't played through Nightfall that much, but by and large I do like the hero concept.
One thing that I don't understand is whether or not you have to level heroes for each of your regular characters. Is this how it works?
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Oct 30, 2006, 09:12 PM // 21:12
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#18
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Krytan Explorer
Join Date: Apr 2005
Location: Florida
Guild: Wayward Wanderers
Profession: W/E
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So far I like the heroes quite a bit. My only issues are when I got my Canthan Mesmer into Elona, I got several heroes unlocked and basically got the Consulate Docks mission.. Fine. But You HAVE to have Dunkoro to take the mission and he's only lvl 6 and poor Koss was only lvl 2. So basically I've had to tool around the training isle to make the lower level heroes useful for the higher level part of the game.
I did make the mistake of leaving Healing Breeze in my first monk heroes skillset and he spammed it til he had NO energy and about got us all killed.. But I remedied that and he's much better although the monks seem to have a hard tiem remembering to heal themselves as well as the rest of the party.
I love having my necro hero running MM.. Makes life easier and my own necro can run SS or blood at the same time and of course Acolyte Jin seems to just LOVE Barrage as well as Apply poison and Chiking Gas..
Can't wait to go around Cantha and Tyria with these guys.
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Oct 30, 2006, 09:21 PM // 21:21
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#19
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Jungle Guide
Join Date: Aug 2005
Location: Bellevue, WA
Profession: W/
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Having a minion master hero turns the entire game into ezmode.
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Oct 30, 2006, 09:36 PM // 21:36
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#20
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Frost Gate Guardian
Join Date: May 2005
Guild: Kansas City Hotsteppers [KCHS]
Profession: W/Mo
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I do quite like my heroes, though I do also feel that it is causing people not to form human parties. I have only seen about two people form human parties since I started! However, I only just reached the mainland, so I'm not sure if this trend continues.
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